Cosmo Myzrail Gorynych aka Comigo. Indie game developer, game artist and coder from Far-Far-Away kingdom (aka Kamchatka). Created a personal organizer Cosmic Everyday for boosting your productivity and ct.js game editor for making cool games.
Character models are coming along. These tallbois might look human, but Vauldwin very much are not. Indeed, their closest Earth cousin genetically would probably the balloon animal.
WHAT
(part 1 of 1)
Recently you’ve been doing better in gym class than usual. You’re not as winded anymore, you can more than keep up with the “athletic kids”. One day when it’s raining, gym class is taken inside where you run on the treadmill. Out of curiosity, you grab the heart rate handles. It says 0.
Cool, I’m dead inside.
*goes on*
Some of my demons I drew lately. Questionably NSFW
I’ve created another game! It is called StromCross, and this game is about saving a colony from a disease, fighting pirates, and about everyday heroes.
Play in browser!
*Carefully isolates particular changes in a large mutilated file with tons of actual changes into an atomic commit*
*Then accidentally commits the whole file*
Me:
In comparison to RPG Maker? Oh hell no, it’s terribly more complex and abstract in terms of how you organize everything. As it gives you freedom to develop as you like, it also requires so much more mental focus when you get to interact with code, scripts, remember which object did what and without that deliciously visual interface RPG Maker has.
But this is very related to the way the script system works too. For the kind of game Virgo is we needed external script files to handle NPCs and all of the database.
To actually begin in Game Maker felt really weird too, as everything takes more steps to do, but is also much more precise and allows for better fine-tuning (thanks to all the gods for our new collision system).
The two things RPG Maker (MV at least) does horrendously better though is Audio and Animations. While Game Maker 2 has a great sprite editor (I made most NPCs directly on it!), it lacks the features RMMV has to quickly make an entire battle effect from a single frame, or to attach sounds to play at specific frames. Audio on GMS2 is just nothing. You can’t preview pitch changes with anything, and now with the latest updates it hasn’t been able to even play sounds in-engine anymore xD
tl;dr not so much, GameMaker is pretty complicated in everything but still simpler than Unity or Unreal so depending on the kind of game you want to make it might be a better choice, as RPG Maker only really works for a specific type of game.
Hmm, hadn’t any chance to try the modern RPGMaker, but I still find a lot of value in your short comparison as I’m developing my own game engine. Especially, when it comes to audio and animations.
I made a video for my game jam entry, because why not, I’m bored! Don’t take it seriously :D Made with a free ct.js game editor http://bit.ly/2I6d3vm Music by Jukedeck http://bit.ly/2zkAGdE
